Posts Tagged ‘auto fodder’

You can now the Auto Fodder while building ships, at the Base Production or Production Center

Now if you start building 100 Corvettes, or destroyers, carriers, battleships, etc. you can use the Options to enable the auto fodder, set which unit types you want to load (marines, fighters, heavy fighters, bombers, heavy bombers, ion bombers) and if you wish you can delivery it to any reachable coordinate.

Full loaded carriers automatically delivered to your mobile fleet, isn’t that great? ;)

Auto Fleet Fodder

A new exciting feature has been added to all universes

You can now set any of your fleets to load and unload units at any waypoint!

Just visit a Fleet Options page to configure its behavior:

  1. Nothing
  2. Load available
  3. Wait until full loaded
  4. Drop all (unload)

Those 4 options shown to the following units:

  1. Marines
  2. Fighters
  3. Heavy Fighters
  4. Bombers
  5. Heavy Bombers
  6. Ion Bombers
  • Auto Fodder will not work to simple flights; only to flights that has waypoints
  • The last waypoint don’t count
  • If you send a fleet set to load to 4 coords, it will try to load in the first 3 coords, and just land to the last one
  • If you send a fleet set to unload, it will drop all of that unit type at the first coord
  • The wait until full loaded will stay at the first waypoint waiting that unit type to fulfill the cargo bay, only then it will depart to the next waypoint(s)
  • The fleet will only automerge, if set to, at the last waypoint