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	<title>outer-core blog</title>
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	<link>http://blog.outer-core.com</link>
	<description>outer-core game</description>
	<lastBuildDate>Sat, 03 Jul 2010 05:46:19 +0000</lastBuildDate>
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		<title>New portal layout</title>
		<link>http://blog.outer-core.com/2010/07/new-portal-layout/</link>
		<comments>http://blog.outer-core.com/2010/07/new-portal-layout/#comments</comments>
		<pubDate>Sat, 03 Jul 2010 02:00:25 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[changes]]></category>
		<category><![CDATA[themes]]></category>

		<guid isPermaLink="false">http://blog.outer-core.com/?p=120</guid>
		<description><![CDATA[We are proud to release the new layout of the game portal ! Check it out www.outer-core.com It is the first of many exciting improvements that our new designer expert made We will in the next few weeks, release new layouts to the game itself Tell us your opinion by commenting this post or by [...]]]></description>
			<content:encoded><![CDATA[<p>We are proud to release the new layout of the game portal ! Check it out <a href="http://www.outer-core.com">www.outer-core.com</a></p>
<p>It is the first of many exciting improvements that our new designer expert made</p>
<p>We will in the next few weeks, release new layouts to the game itself <img src='http://blog.outer-core.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Tell us your opinion by commenting this post or by email support@outer-core.com</p>
<p>Stay tuned for more stunning news!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>New galaxies</title>
		<link>http://blog.outer-core.com/2010/06/new-galaxies/</link>
		<comments>http://blog.outer-core.com/2010/06/new-galaxies/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 00:00:48 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[changes]]></category>
		<category><![CDATA[servers]]></category>

		<guid isPermaLink="false">http://blog.outer-core.com/?p=117</guid>
		<description><![CDATA[Argos and Speed universes opened new galaxies! We now have 11 galaxies each Each new galaxy opens every 3 days since May 20, where only players level 5 can get there, increased by 1 level per day, during the first month There is also a new great feature to the A10 and S10 gals, it [...]]]></description>
			<content:encoded><![CDATA[<p>Argos and Speed universes opened new galaxies! We now have 11 galaxies each <img src='http://blog.outer-core.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Each new galaxy opens every 3 days since May 20, where only players level 5 can get there, increased by 1 level per day, during the first month</p>
<p>There is also a new great feature to the A10 and S10 gals, it is the game NPC [iCore] stronghold!!<br />
If you go there.. you&#8217;ll bleed, cry and die <img src='http://blog.outer-core.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Auto Fodder to Base Production</title>
		<link>http://blog.outer-core.com/2010/05/auto-fodder-to-base-production/</link>
		<comments>http://blog.outer-core.com/2010/05/auto-fodder-to-base-production/#comments</comments>
		<pubDate>Thu, 06 May 2010 14:10:44 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[changes]]></category>
		<category><![CDATA[servers]]></category>
		<category><![CDATA[auto fodder]]></category>

		<guid isPermaLink="false">http://blog.outer-core.com/?p=114</guid>
		<description><![CDATA[You can now the Auto Fodder while building ships, at the Base Production or Production Center Now if you start building 100 Corvettes, or destroyers, carriers, battleships, etc. you can use the Options to enable the auto fodder, set which unit types you want to load (marines, fighters, heavy fighters, bombers, heavy bombers, ion bombers) [...]]]></description>
			<content:encoded><![CDATA[<p>You can now the Auto Fodder while building ships, at the Base Production or Production Center</p>
<p>Now if you start building 100 Corvettes, or destroyers, carriers, battleships, etc. you can use the Options to enable the auto fodder, set which unit types you want to load (marines, fighters, heavy fighters, bombers, heavy bombers, ion bombers) and if you wish you can delivery it to any reachable coordinate.</p>
<p>Full loaded carriers automatically delivered to your mobile fleet, isn&#8217;t that great? <img src='http://blog.outer-core.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Fleet Move page improved</title>
		<link>http://blog.outer-core.com/2010/05/fleet-move-page-improved/</link>
		<comments>http://blog.outer-core.com/2010/05/fleet-move-page-improved/#comments</comments>
		<pubDate>Thu, 06 May 2010 14:00:54 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[changes]]></category>
		<category><![CDATA[servers]]></category>
		<category><![CDATA[Fleets]]></category>

		<guid isPermaLink="false">http://blog.outer-core.com/?p=110</guid>
		<description><![CDATA[You can now specify how many units of each available ships you have on your fleet, at the new Ships block, bellow the Destinations block. If you left it with all units, that fleet will move.  If you inform less units, a new fleet will be created and dispatched to the designed coordinate With the [...]]]></description>
			<content:encoded><![CDATA[<p>You can now specify how many units of each available ships you have on your fleet, at the new Ships block, bellow the Destinations block.</p>
<p>If you left it with all units, that fleet will move.  If you inform less units, a new fleet will be created and dispatched to the designed coordinate</p>
<p>With the nice existent features of the Move Page, such as Locations, Available Gates/Shipgates, it has become a lot simpler to move around your ships!</p>
<p>The Split page become deprecated and will be removed soon.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Control Centers changed</title>
		<link>http://blog.outer-core.com/2010/04/control-centers-changed/</link>
		<comments>http://blog.outer-core.com/2010/04/control-centers-changed/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 22:00:46 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[changes]]></category>
		<category><![CDATA[servers]]></category>
		<category><![CDATA[improvements]]></category>
		<category><![CDATA[new rules]]></category>

		<guid isPermaLink="false">http://blog.outer-core.com/?p=108</guid>
		<description><![CDATA[The CC bonus to allied fleets and starbases in orbit has been reduced in half so if the base has 10 CC, the owner will get 50% more armour and power, and his allies will get 25%]]></description>
			<content:encoded><![CDATA[<p>The CC bonus to allied fleets and starbases in orbit has been reduced in half</p>
<p>so if the base has 10 CC, the owner will get 50% more armour and power, and his allies will get 25%</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>New home</title>
		<link>http://blog.outer-core.com/2010/03/new-home/</link>
		<comments>http://blog.outer-core.com/2010/03/new-home/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 02:27:37 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[changes]]></category>
		<category><![CDATA[servers]]></category>

		<guid isPermaLink="false">http://blog.outer-core.com/?p=104</guid>
		<description><![CDATA[This week we switched server and host, to www.knownhost.com Our new home is way faster, and very stable!! The new server has 8 CPU, providing more than enough power to serve hundreds of online players No more high lags during work days afternoons.  And the average page load has been reduced to under 2 secs. [...]]]></description>
			<content:encoded><![CDATA[<p>This week we switched server and host, to <a href="http://www.knownhost.com">www.knownhost.com</a></p>
<p>Our new home is way faster, and very stable!! The new server has 8 CPU, providing more than enough power to serve hundreds of online players</p>
<p>No more high lags during work days afternoons.  And the average page load has been reduced to under 2 secs. to most pages <img src='http://blog.outer-core.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Auto Fleet Fodder</title>
		<link>http://blog.outer-core.com/2010/02/auto-fleet-fodder/</link>
		<comments>http://blog.outer-core.com/2010/02/auto-fleet-fodder/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 02:05:40 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[changes]]></category>
		<category><![CDATA[auto fodder]]></category>

		<guid isPermaLink="false">http://blog.outer-core.com/?p=101</guid>
		<description><![CDATA[A new exciting feature has been added to all universes You can now set any of your fleets to load and unload units at any waypoint! Just visit a Fleet Options page to configure its behavior: Nothing Load available Wait until full loaded Drop all (unload) Those 4 options shown to the following units: Marines [...]]]></description>
			<content:encoded><![CDATA[<p>A new exciting feature has been added to all universes</p>
<p>You can now set any of your fleets to load and unload units at any waypoint!</p>
<p>Just visit a Fleet Options page to configure its behavior:</p>
<ol>
<li>Nothing</li>
<li>Load available</li>
<li>Wait until full loaded</li>
<li>Drop all (unload)</li>
</ol>
<p>Those 4 options shown to the following units:</p>
<ol>
<li>Marines</li>
<li>Fighters</li>
<li>Heavy Fighters</li>
<li>Bombers</li>
<li>Heavy Bombers</li>
<li>Ion Bombers</li>
</ol>
<ul>
<li>Auto Fodder will not work to simple flights; only to flights that has waypoints</li>
<li>The last waypoint don&#8217;t count</li>
<li>If you send a fleet set to <strong>load</strong> to 4 coords, it will try to load in the first 3 coords, and just land to the last one</li>
<li>If you send a fleet set to <strong>unload</strong>, it will drop all of that unit type at the first coord</li>
<li>The <strong>wait until full loaded </strong>will stay at the first waypoint waiting that unit type to fulfill the cargo bay, only then it will depart to the next waypoint(s)</li>
<li>The fleet will only automerge, if set to, at the last waypoint</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>This week improvements</title>
		<link>http://blog.outer-core.com/2010/02/this-week-improvements/</link>
		<comments>http://blog.outer-core.com/2010/02/this-week-improvements/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 13:56:07 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[changes]]></category>
		<category><![CDATA[improvements]]></category>

		<guid isPermaLink="false">http://blog.outer-core.com/?p=97</guid>
		<description><![CDATA[We had 4 nice changes this week Presets, it is now possible to save your common ships production list, to be used any time at any base Bookmark it link added to the System pages, at the tooltip box when you mouse hover over the astros images Current Bases ships queue is now presented bellow [...]]]></description>
			<content:encoded><![CDATA[<p>We had 4 nice changes this week</p>
<ol>
<li><strong>Presets</strong>, it is now possible to save your common ships production list, to be used any time at any base</li>
<li><strong>Bookmark it</strong> link added to the System pages, at the tooltip box when you mouse hover over the astros images</li>
<li><strong>Current Bases ships</strong> <strong>queue </strong>is now presented bellow the Production Center Page</li>
<li><strong>Links</strong> to move, split and merge fleet was added to <strong>all battle pages</strong>, making it easier during a fight to manage the attack.</li>
</ol>
<p>Those was players suggestions!! Do you have any? Send us, you can be surprise how fast we could implement it.</p>
<p>chears,</p>
<p>Admin</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.outer-core.com/2010/02/this-week-improvements/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Speed Core is open</title>
		<link>http://blog.outer-core.com/2010/02/speed-core-is-open/</link>
		<comments>http://blog.outer-core.com/2010/02/speed-core-is-open/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 18:27:43 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[servers]]></category>

		<guid isPermaLink="false">http://blog.outer-core.com/?p=93</guid>
		<description><![CDATA[The fun begins !!! dont waste another second, join now http://speed.outer-core.com]]></description>
			<content:encoded><![CDATA[<p>The fun begins !!!</p>
<p>dont waste another second, join now</p>
<p>http://speed.outer-core.com</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Speed Universe</title>
		<link>http://blog.outer-core.com/2010/01/speed-universe/</link>
		<comments>http://blog.outer-core.com/2010/01/speed-universe/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 02:21:04 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[servers]]></category>
		<category><![CDATA[new server]]></category>
		<category><![CDATA[special]]></category>

		<guid isPermaLink="false">http://blog.outer-core.com/?p=87</guid>
		<description><![CDATA[The Speed Core Universe will open in 2010-02-01 12:00 p.m. (server time) That is a special server, where things run 5x faster! Production, construction, research and economy get a x5 bonus Make sure you&#8217;ll be there when the fun starts]]></description>
			<content:encoded><![CDATA[<p>The <strong>Speed Core Universe </strong>will open in 2010-02-01 12:00 p.m. (server time)</p>
<p>That is a special server, where things run 5x faster! Production, construction, research and economy get a x5 bonus <img src='http://blog.outer-core.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Make sure you&#8217;ll be there when the fun starts <img src='http://blog.outer-core.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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