Archive for the ‘changes’ Category

New portal layout

We are proud to release the new layout of the game portal ! Check it out www.outer-core.com

It is the first of many exciting improvements that our new designer expert made

We will in the next few weeks, release new layouts to the game itself :)

Tell us your opinion by commenting this post or by email support@outer-core.com

Stay tuned for more stunning news!

New galaxies

Argos and Speed universes opened new galaxies! We now have 11 galaxies each :)

Each new galaxy opens every 3 days since May 20, where only players level 5 can get there, increased by 1 level per day, during the first month

There is also a new great feature to the A10 and S10 gals, it is the game NPC [iCore] stronghold!!
If you go there.. you’ll bleed, cry and die :D

You can now the Auto Fodder while building ships, at the Base Production or Production Center

Now if you start building 100 Corvettes, or destroyers, carriers, battleships, etc. you can use the Options to enable the auto fodder, set which unit types you want to load (marines, fighters, heavy fighters, bombers, heavy bombers, ion bombers) and if you wish you can delivery it to any reachable coordinate.

Full loaded carriers automatically delivered to your mobile fleet, isn’t that great? ;)

Fleet Move page improved

You can now specify how many units of each available ships you have on your fleet, at the new Ships block, bellow the Destinations block.

If you left it with all units, that fleet will move.  If you inform less units, a new fleet will be created and dispatched to the designed coordinate

With the nice existent features of the Move Page, such as Locations, Available Gates/Shipgates, it has become a lot simpler to move around your ships!

The Split page become deprecated and will be removed soon.

Control Centers changed

The CC bonus to allied fleets and starbases in orbit has been reduced in half

so if the base has 10 CC, the owner will get 50% more armour and power, and his allies will get 25%

New home

This week we switched server and host, to www.knownhost.com

Our new home is way faster, and very stable!! The new server has 8 CPU, providing more than enough power to serve hundreds of online players

No more high lags during work days afternoons.  And the average page load has been reduced to under 2 secs. to most pages :D

Auto Fleet Fodder

A new exciting feature has been added to all universes

You can now set any of your fleets to load and unload units at any waypoint!

Just visit a Fleet Options page to configure its behavior:

  1. Nothing
  2. Load available
  3. Wait until full loaded
  4. Drop all (unload)

Those 4 options shown to the following units:

  1. Marines
  2. Fighters
  3. Heavy Fighters
  4. Bombers
  5. Heavy Bombers
  6. Ion Bombers
  • Auto Fodder will not work to simple flights; only to flights that has waypoints
  • The last waypoint don’t count
  • If you send a fleet set to load to 4 coords, it will try to load in the first 3 coords, and just land to the last one
  • If you send a fleet set to unload, it will drop all of that unit type at the first coord
  • The wait until full loaded will stay at the first waypoint waiting that unit type to fulfill the cargo bay, only then it will depart to the next waypoint(s)
  • The fleet will only automerge, if set to, at the last waypoint

This week improvements

We had 4 nice changes this week

  1. Presets, it is now possible to save your common ships production list, to be used any time at any base
  2. Bookmark it link added to the System pages, at the tooltip box when you mouse hover over the astros images
  3. Current Bases ships queue is now presented bellow the Production Center Page
  4. Links to move, split and merge fleet was added to all battle pages, making it easier during a fight to manage the attack.

Those was players suggestions!! Do you have any? Send us, you can be surprise how fast we could implement it.

chears,

Admin

Latest improvements

In the past few weeks, we improved a lot of stuff

The Help pages has been reviewed and more content was added

The Help – Tables pages was improved to show only those items that you can have, the ones you need to improve to get you now have a link to show them

A new text has been added to the base pages (production, construction and research) to show you what you need to unlock the next item, such as more shipyards or some technology

The Cloak and Holo ships had a bug that we fixed, details how both ships works has been added to the manual

Now when someone attack an offline or premium player, a message is posted automatically into his/her alliance board attack page, stating who attacked, where, the losses and debris resulted

We’ve been working hard to improve the Bots AI, to make them able to detect moving fleets, assemble an intercept fleet, deploy and attack upon landing. This will be available within couple weeks, into all servers.  So now a galaxy will be the [iCore] stronghold, usually the 10th galaxy.

The Deathmatch server will open soon, where any galaxy will have the above AI behavior, so a lot of fun is expected to those that enjoy killing :)

The Speed server will also open a bit later, with the usual features of the normal servers, but things running 5 times faster (economy, production, construction and research).

Thats all for the new year news, mates! Be prepared for a highly fun 2010 :D

Improved shielding

The way shield works has been improved.

Some defenses now extend its shields to all ground batteries, or on orbit ships:

Deflection Shields will give shielding points to Barracks thru Disruptors, and Planetary Shields or Starbase Shields will give extra shielding points to any orbiting ships.

More details in the forums