Auto Fleet Fodder

A new exciting feature has been added to all universes

You can now set any of your fleets to load and unload units at any waypoint!

Just visit a Fleet Options page to configure its behavior:

  1. Nothing
  2. Load available
  3. Wait until full loaded
  4. Drop all (unload)

Those 4 options shown to the following units:

  1. Marines
  2. Fighters
  3. Heavy Fighters
  4. Bombers
  5. Heavy Bombers
  6. Ion Bombers
  • Auto Fodder will not work to simple flights; only to flights that has waypoints
  • The last waypoint don’t count
  • If you send a fleet set to load to 4 coords, it will try to load in the first 3 coords, and just land to the last one
  • If you send a fleet set to unload, it will drop all of that unit type at the first coord
  • The wait until full loaded will stay at the first waypoint waiting that unit type to fulfill the cargo bay, only then it will depart to the next waypoint(s)
  • The fleet will only automerge, if set to, at the last waypoint

This week improvements

We had 4 nice changes this week

  1. Presets, it is now possible to save your common ships production list, to be used any time at any base
  2. Bookmark it link added to the System pages, at the tooltip box when you mouse hover over the astros images
  3. Current Bases ships queue is now presented bellow the Production Center Page
  4. Links to move, split and merge fleet was added to all battle pages, making it easier during a fight to manage the attack.

Those was players suggestions!! Do you have any? Send us, you can be surprise how fast we could implement it.

chears,

Admin

Speed Core is open

The fun begins !!!

dont waste another second, join now

http://speed.outer-core.com

Speed Universe

The Speed Core Universe will open in 2010-02-01 12:00 p.m. (server time)

That is a special server, where things run 5x faster! Production, construction, research and economy get a x5 bonus :)

Make sure you’ll be there when the fun starts :D

Latest improvements

In the past few weeks, we improved a lot of stuff

The Help pages has been reviewed and more content was added

The Help – Tables pages was improved to show only those items that you can have, the ones you need to improve to get you now have a link to show them

A new text has been added to the base pages (production, construction and research) to show you what you need to unlock the next item, such as more shipyards or some technology

The Cloak and Holo ships had a bug that we fixed, details how both ships works has been added to the manual

Now when someone attack an offline or premium player, a message is posted automatically into his/her alliance board attack page, stating who attacked, where, the losses and debris resulted

We’ve been working hard to improve the Bots AI, to make them able to detect moving fleets, assemble an intercept fleet, deploy and attack upon landing. This will be available within couple weeks, into all servers.  So now a galaxy will be the [iCore] stronghold, usually the 10th galaxy.

The Deathmatch server will open soon, where any galaxy will have the above AI behavior, so a lot of fun is expected to those that enjoy killing :)

The Speed server will also open a bit later, with the usual features of the normal servers, but things running 5 times faster (economy, production, construction and research).

Thats all for the new year news, mates! Be prepared for a highly fun 2010 :D

Improved shielding

The way shield works has been improved.

Some defenses now extend its shields to all ground batteries, or on orbit ships:

Deflection Shields will give shielding points to Barracks thru Disruptors, and Planetary Shields or Starbase Shields will give extra shielding points to any orbiting ships.

More details in the forums

Time Production

A nice improvement to the bases production page released to all universes.

You can now build ships based on time, considering the base production capacity!

You can build 1 hour of fighters, or 3 days of marines ;)

More details on the forums.

Starbase move speed

Starbase move speed has been changed to be related to Aerospike Tech

The calc is 0.01 * the tech level

So if you have Aerospike level 15, your starbases will move at 0.15 lightyears speed

New theme released

We are proud to announce our new specialized theme!

It has been a hard few weeks working on it ;)

It is now the default theme to all universes, but you can change it back to the old theme by editing your account under My account page  – Edit tab

We will release at least 2 more themes in the next months.

Did you like the new theme?

You can now use math to build your ships, or the wildcards k, m or b

To build 1 thousand fighters, click on Fighter, and to the amount field, input 1k

To build 1 million, inform 1m or 1kk

You can use math too, like

10*5

650/2

100-23

1k+50/2